

So we've got to look at all the things and what we can spend. We're going to consider it, but we just look at our resources because we're a small company, we've got to get Torment done, some people would love to see a console version.

That's a mini-project into itself, that's going to create a whole series of lovely problems. Then we're going to be putting out some mod tools also.

But no doubt they'll found things, but also we want to add some other content later for free, to keep it fresh and exciting for people who paid us for it. There's no such thing as "you're just done." There'll always be follow-on support, although we're somewhat fortunate that, because it's been a beta tested game since December, we've dealt with so many of the compatibility issues and so many of the things that you would usually have post-launch. RPS: What will "finished" mean for a game like this, released like this? Presumably it won't just be washing your hands of it bar a couple of patches?īrian Fargo: Oh, I think those days are over. You can play the whole game start to finish, everything's in there now, we're just in the final stretch. That's all going to happen over the next four to five weeks. We make changes all the way to the last second, so it's adding particle effects, adding more variants of things going on, messaging things better, typos, lots of little things. All we're really doing at this point – because we have very few critical error bugs remaining – is adding more polish. We're gonna give an update tomorrow or the next day, which is pretty darn representative of the Arizona section of the game. But we did talk about the state the game's in now, what post-release plans are, sneaking recordings of his revivalist preacher granddad onto the soundtrack, mysterious NPCs, butterfly effect consequences and the importance of continuity.īrian Fargo: We're in the final stretch. When I sat down for a chat with Wasteland 2's Brian Fargo (he of Interplay as-was, and now of InXile as-is), it wasn't yet known that the Kickstarted alterna-Fallout RPG was to have its release date moved from August to September.
